About Deadlake

In the wake of the Eldritch War, the once fertile and cheerful Kingdom of Quendor has changed almost beyond recognition. Though the war saw temporary unity between warriors, wizards, and the Church, ten years after the undead armies laid waste to the land the population remains decimated and distrustful, shunning – and being shunned by – outsiders. There is no longer a Kingdom of Quendor: each region became autonomous after the fall of King Azerad, each ruled by a Regent. With autonomy came new alliances and opponents. Particularly in the Midlands – the epicenter of the conflict – laws as well as belts tightened.

The Church is in ruins; the efforts of defeating the undead took a heavy toll on both manpower and morale. Of those who did survive the war, many abandoned their faith. Most of these disappeared quietly, but rumors abound that the long-prohibited worship of the Scourge flourishes in secret. And there are occasional whispers of apostate clerics living in rural seclusion, who have turned their backs not only on the gods but on humanity as well, throwing their lot in with insensate Nature, which cares not for the fate of neither men nor mankind.

Of course, there are also those who claim that the Smith and Sower did not fail the world but instead saved it. Their words now ring with an increased fervor, yet few listen. This has not stopped the remaining adherents of the Faith from making plans to rebuild and revitalize the Church and return it to its former glory. But for every one new recruit, seemingly two or more are unwilling to embrace the evangelizing of the new Archbishop.

Most of the populace has retreated into a resigned atheism. Those who still cling to some faith speak of a pantheon of names, the origins of which are uncertain. And there is a profusion of false clerics throughout the land: skilled and well-intentioned healers at best, and flimflamming charlatans at worst. It is ever difficult to draw distinctions between holy divinity and the eldritch chaos that led to the War in the first place.

The practice of arcane magic, largely blamed for the War, has been banned altogether. The average citizen is likely to view the magic and those who use it as suspicious, frightening, or just plain evil. The derogatory term “magic-user” has replaced the more dignified “wizard,” as well as serving as a slur against anyone suspected of more-than-earthly dealings or doings. (“Witch” is also a favorite slur).

The city of Freshlake has particularly suffered. This Midlands city was once renowned for the restorative and inspiring quality of its lakewater, and wizards in particular took an interest in the lake and its environs. In the foothills on the western shore of the lake was a thriving community of magic-users, who enjoyed the tranquility and other qualities of the lake as well as the proximity to a town where, at the time, there were many exotic items and substances to be had. In the final conflict of the war, however, the lake itself somehow died as a result of the massive energies unleashed. What wizards survived the war were driven from the region, and their residences were put to the torch, though some areas were deemed too potent to tamper with further, and are now utterly shunned.

The city’s demeanor suffered with its namesake lake, and these days nobody refers to Freshlake without a sense of bitter irony. For locals and outsiders alike, the name of the city is now Deadlake.

This is where you live.


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